Green Flag Mode
Updated 5/23/26 by unrared.
This is the primary mode.

Activation
- On ball launch, hitting the
skill_backfireskill shot from./modes/pit/config/shots.yaml. - During the
pitmode, hitting 1 of the 3 (s_pit_fuel,s_pit_lube,s_pit_tires) switches when the other 2 are already full. - During the
backfiremode per thelogicblock_backfire_counter_completeevent. - Immediately on
ball_startedfor ball 2 if not having activated, yet.
Making Laps
- Hitting the
s_spinneractivates theloop_gatein./config/common/diverters.yamlwhich opens the gate for 2 seconds. - The ball continues its travel from the top of the playfield to the left lane where it will roll over the
s_grooveline. - The
seq_lapsequence in./modes/green_flag/config/sequences.yamlis completed. logicblock_seq_lap_completeadds 1 to thelap_countplayer variable.
Shows
- Hitting the
s_spinnerhits each of the 3 chimes in sequence 3 times. On the 10th hit, all 3 chimes sound together and pulse the shaker motor. This syncs with the current value ofspin_counter_count.