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Green Flag Mode

Updated 5/23/26 by unrared.

This is the primary mode.

Green Flag Mode

Activation

  1. On ball launch, hitting the skill_backfire skill shot from ./modes/pit/config/shots.yaml.
  2. During the pit mode, hitting 1 of the 3 (s_pit_fuel, s_pit_lube, s_pit_tires) switches when the other 2 are already full.
  3. During the backfire mode per the logicblock_backfire_counter_complete event.
  4. Immediately on ball_started for ball 2 if not having activated, yet.

Making Laps

  1. Hitting the s_spinner activates the loop_gate in ./config/common/diverters.yaml which opens the gate for 2 seconds.
  2. The ball continues its travel from the top of the playfield to the left lane where it will roll over the s_grooveline.
  3. The seq_lap sequence in ./modes/green_flag/config/sequences.yaml is completed.
  4. logicblock_seq_lap_complete adds 1 to the lap_count player variable.

Shows

  • Hitting the s_spinner hits each of the 3 chimes in sequence 3 times. On the 10th hit, all 3 chimes sound together and pulse the shaker motor. This syncs with the current value of spin_counter_count.